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City Information: Neverwinter

Neverwinter is often called the Jewel of the North, a prosperous and picturesque city nestled deep in the frozen north. Its name is both inspired by the name of its founder, Lord Halueth Never, and due to the fact that the city has never been touched by a flake of snow. Despite being located in far, far north, the city is protected from the snow and the cold by a great river, the Neverwinter River, that is heated by fire elementals. The radiant heat is enough to keep the city temperate throughout the year, and banish any snow that might fall, giving the illusion of it never being winter. It is a city of craftsmen, known most of all for their chronometers; the phrase "by the clocks of Neverwinter", used as a sort of vow or solemn swear, exists due to the precision and reliability of said clocks. It is known for being a worldly, cosmopolitan city; travelers from all across the continent, even from the whole of Abeir-Toril, come to Neverwinter to mingle, and further broaden their horizons.

Population: 32,300 permanent residents, about 1,000 travellers at any given time.

Races present: Pretty much any civilized race. Mostly humans, dwarves, and orcs, though there are plenty of halflings, elves, gnomes, goblins, and half-breed races.

Persons of note, Primary: Lord Nasher Alagondar, ruler of Neverwinter; he makes his home in Castle Never. He is a devout worshipper of Tyr, and as zealous a protector of his beloved city as any one could meet.

Persons of note, Secondary: Ophala Cheldarstone, head of the Moonstone Mask; she lives in one of the more secluded rooms of the inn/brothel. She was formerly an adventurer with Lord Nasher, and is a spellcaster of no small talent.

Places of note: The Halls of Justice, a great temple to Tyr; a place of gathering, of healing, and, perhaps, a place to find the odd quest or mission. The Moonstone Mask, an inn/brothel in the City Core; a place to rest one's feet, chat with one of the most learned individuals in the city (see Ophala Cheldarstone, above). The Trade of Blades, a mercenary hostel/emporium; if one with combat prowess wishes to find work, they need go no further.
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